AI Insights · Timothy · October 2021
Top 5 Play Pass Games Performance in Czech Republic Q3 2021
In Q3 2021, the top 5 Play Pass games in the Czech Republic showed varied trends in downloads, revenue, and active users. More detailed insights are available on Sensor Tower.
In the third quarter of 2021, the top 5 Play Pass games on a unified platform in the Czech Republic demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how these games fared:
Pixel Art - Color by Number from Easybrain Ltd observed a significant increase in weekly revenue, starting at around $146 at the beginning of the quarter and peaking at approximately $310 by the week of September 20. Weekly downloads, however, saw a downward trend, beginning at about 3.2K and dropping to around 2K by the end of the quarter. Weekly active users showed a slight decline from about 36.7K to 34.5K over the same period.
Nonogram.com - Number Games, also by Easybrain Ltd, experienced steady but modest revenue, oscillating between $20 and $47 throughout the quarter. The game’s downloads saw a peak of approximately 3.1K in mid-August but ended the quarter at around 1.6K. Active users remained relatively stable, fluctuating around the 30K mark.
Touchgrind BMX 2 from Illusion Labs had a varied performance in terms of revenue, which ranged from $71 to $227, with notable peaks in mid-August and late September. Weekly downloads showed a steady increase towards the end of the quarter, reaching around 2.6K. Active users displayed a consistent upward trend, growing from about 13K to over 15K.
Jigsaw Puzzles - Puzzle Games by Easybrain Ltd saw a gradual increase in revenue, starting at $20 and peaking at $54 in mid-September. The game’s downloads showed a significant rise towards the end of the quarter, reaching nearly 3K. Weekly active users also increased, moving from around 24.5K to 27.7K.
Hungry Shark Evolution by Ubisoft showed a stable revenue trend, generally ranging between $162 and $307. Downloads saw a slight decline from about 1.8K to 1.4K by the end of the quarter. Active users remained relatively steady, hovering around the 15K mark.
These insights are based on data from Sensor Tower, where more comprehensive analytics on app performance can be found.